buy low, sell high?
Many people interpret the bandwidth setting to be synonymous with their
connection speed: low modem speed equals low bandwidth setting. However,
this assumption is not always correct, especially given the possibility of
packet loss between players.
Andrew Welch explains the details behind bandwidth settings in a posting to a USENET newsgroup:
From: andrew@AmbrosiaSW.com (Andrew Welch) Newsgroups: comp.sys.mac.games.action Subject: Re: [Avara] Playability through 14.4? In article <daniel_t-2409962119220001@10.0.2.15>, daniel_t@gate.net (Daniel T.) wrote: > In article <R.19960921134012251745@slip202-135-5-134.jk.id.ibm.net>, > rmaris@ibm.net (Yuma S. Maris) wrote: > > >Anyways, I've done a few great, nerve-racking duels so far.... and I > >must say Avara handles net connections pretty well. I've had latencies > >of between 6 and 8. What do you think Andrew? Is this a good speed? > >(Admittedly it is a bit slow, you aim then a half sec letter the HECTOR > >moves) > >What speeds did you get when playing against Juri in Finland? Maybe I > >could speed things up? (Bandwidth setting: moderate, Automatic latency) > > Drop your bandwidth setting to low or minimal and only play one-on-one and > you should see some improvement. I'll explain a bit about what the "bandwidth" setting does, because there seems to be some confusion. In an ideal world, everyone would set their bandwidth usage to "minimal" and have slick Internet games. However, the Internet is far from ideal, and ditto with modems. What the various Bandwidth settings do is they send redundant packets so that if some get lost on their way, you won't see any jerkiness or lag. So why not just jack it up to high and leave it there? If you're using ISDN or Ethernet, you can and should. However, if you are using a modem, it isn't so simple. The first problem is bandwidth: each player in the game uses up a bit of your bandwidth, so while two people on 28.8 modems would both be able to have their Bandwidth set to High, the same is not the case with, say, 6 players on a 28.8 modem. Think of it as a pie. Each player in a net games takes up a slice of the pie. The higher your bandwidth setting, the larger the slice of pie that each player gets -- too many players, and you just simply run out of bandwidth at High Bandwidth settings. Additionally, PPP software on the Mac can be a rather severe drain on your CPU -- the more packets you're sending out, the harder your PPP software (and thus your CPU) has to work. This leaves less processing power left over to play Avara smoothly. This is one reason why we recommend OpenTransport or OT/PPP on PowerMacs: it is native, unlike MacTCP and FreePPP. So how can you tell what to set Bandwidth to? Click on the player's tab in the game and look at their LT times. If the pessimistic time is much worse than the estimated time, you're experiencing packet loss, and upping your bandwidth can help. Click on their LTs a few times (the text) to "ping" the other player and recalibrate the LT times. Other than that, just trying out the various settings briefly can help you figure out what works best in your particular situation. +------------------------------------------------------------+ | Andrew Welch - Thaumaturgist - Ambrosia Software, Inc. | +-----------------------------+------------------------------+ | AOL-> Keyword: Ambrosia | http://www.AmbrosiaSW.com/ | | CIS-> GO word: Ambrosia | ftp://ftp.AmbrosiaSW.com/ | +-----------------------------+------------------------------+