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The system map, descriptions, and news items are copyright to D. Joseph Creighton. This is the current version of the EVOST System Map:
All planet/base/bar descriptions are complete!
A primary design of these systems is that all players begin in UFP space and cannot "see" alien systems until missions are given to explore/find them. As such, descriptions of some locations (eg, Bajor) will not reflect the "current history" (eg, Cardassian occupation in its past) until it actually occurs. This allows us a large number of inherently built-in missions and can change the way the game unfolds should players side with the enemy. Note: the system currently marked 'Wormhole' (near Bajor) should be removed if the wormhole concept works. Having a long distance jump (ie, a long line) to reach Teplan should feel ok under game-play. The wormhole concept itself should incorporate a hidden mission bit on DS9, where landing sets/unsets the visbit X% of the time. A message could be sent to the player in the form of:
You notice the wormhole near the station has [opened|closed].
[ So what? ] [ How nice ]
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For anyone interested, I used Klingon words to name certain Klingon systems:
| System Name: | Klingon: | Translation: |
| Ropok | ropyaH | Infirmary |
| Mosh | maS | Moon |
| Bicha | bIghHa' | Prison/Jail |
| Du | Du' | Farm |
| Rok | raQ | Camp (military) |
| Gopdap | ghopDap | Asteroid |
| Chovta | Hovtay' | Star system |