SPEAKER: Kenshi Takayama, University of Tokyo TITLE: Volumetric Modeling of Internal Textures and Structures ABSTRACT: Volumetric modeling is important for various CG applications. For example, a volumetric model would allow users to cut virtual objects and see their cross-sections, which would be useful for entertainment and educational purposes. Volumetric information is also essential for realistic rendering of natural 3D objects that are highly translucent, especially food materials. Despite its importance, volumetric modeling remains still a challenge, mainly because it is difficult to measure the real-world volume data, and also because it is difficult to create and edit volume data manually. In this talk, I present two techniques that make volumetric modeling easier. The first one allows to model objects with relatively simple repetitive internal textures, such as carrots, by placing patches of anisotropic solid textures along user-defined orientation field. The second one allows to model objects with more global and distinct structures, such as tomatoes, by representing such structures as a set of colored 3D surfaces explicitly. Finally, I'd like to briefly mention the future research direction and my ongoing work.