GPU Project
Assignment for Rendering Class
Implementation
- Implemented using QT4 and OpenGL
- Shader code copied and modified from sample provided (also available from here.
- Cook Torrance implemented using professors slides and original paper (R. Cook and K. Torrance, A reflectance model for computer graphics, ACM Transactions on Graphics, Vol. 1, No. 1, January 1982, Pages 7-24)
- Phong code copied from my Raytracer Project
- Minnaert algorithm found at http://www.realistic3d.com/minnaert.htm
- Gooch algorithm discussed in the Orange Book